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InformationFrom plots and rules to updates and announcements, everything that's important and informational to the site will be placed here for all to see. Sub-boards: Cyrodiil Information, Rules, Plots, Old Announcements |
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Jobs by Kçℵ Nov 30, 2012 13:54:34 GMT -6 |
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General BoardYou can come and chill here when waiting for a reply, trying to think of one, or you're just simply bored. Moderator: Kçℵ |
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What Song Are You Listening To? by Kçℵ Nov 7, 2012 12:58:11 GMT -6 |
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The NineHere is where staff members do their work. Hey, we need privacy if we're talking about how the site runs and all of it's secrets, right? I thought so. Sub-boards: Admin Area, Designer's Corner |
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Trash BinWhere all old, dead, or finished threads will be placed here. If you want to retrieve an old thread out of here, or yours was placed in here by mistake, feel free to kindly ask a staff member to take it out. Sub-boards: General Recyling, Character Recycling |
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Grell's Log by evra Oct 6, 2012 14:26:17 GMT -6 |
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SPAMAny kind of advertisement for any other site can be placed here. Make sure to place them in the right board, please. Sub-boards: First Time, Link Back |
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[pb] 2 Separate RPGs: Sanctuary and Stargate by planettv May 12, 2015 8:24:55 GMT -6 |
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Character CreationCome here to create your characters. Please wait to roleplay until your character has been accepted onto the site. Thank you. Sub-board: Declined Characters |
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Character Application by Kçℵ Aug 17, 2012 22:14:18 GMT -6 |
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Accepted CharactersAll accepted characters will be placed here. A character being placed here means that you can start roleplaying! Sub-boards: Argonians, Brentons, Dark Elves, Imperials, High Elves, Kahjiits, Nords, Orcs, Red Guards, TROPICAL ELVES, Wood Elves, Half Breeds |
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Cobiet Delnons by Kçℵ Nov 18, 2012 22:32:10 GMT -6 |
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Mingle CenterHere is where you many create things for your character, from plot pages to searching for another character. Feel free to use anything in here for your character. |
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What a Tale [HEMOR] by Hemor Nohnsal Dec 3, 2012 19:50:18 GMT -6 |
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Time to PlayBored and need something to do? Maybe there's something you need? From trading items to finding a quest, come here to entertain yourself for whatever reason. Sub-boards: Quests Board, Dueling |
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Rules of Dueling by Kçℵ Sept 30, 2012 20:46:26 GMT -6 |
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Imperial City CastleIn the exact middle of the city, the castle towers over everything that resides around it. People are only commonly allowed inside with a note or letter from he king, however there are some who manage to get in without others noticing. Sub-boards: Lower Level, Upper Level |
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Market DistrictEverything that is bought and sold is found here. Many people have shops that they live in and sell out of, however there are some that sell in little shops on the streets. Some homes are here as well. Sub-board: The Merchants Inn |
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Arena DistrictThe Arena District is where those who want to fight and earn gold come; there's also a spectator section where citizens can bet on a winner and come to watch the fights play out. |
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Arena Rat [OPEN] by Hemor Nohnsal Oct 7, 2012 13:51:20 GMT -6 |
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ArboretumThe garden or park of Imperial City. There are many statues of The Nine, as well as a statue of Tiber Septim in the middle. It is rather beautiful in the warmer months, however, as always, seems rather dead in the winter months. |
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The Temple DistrictThe Temple District houses the Temple of the One, and the place where the new Emperor lights the Dragonfires so they can take the throne. It is currently lite beautifully, and spectators are allowed to look at it from afar. |
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Talos DistrictOne of the more inner districts, the Talos District is where the richer people of Imperial City live. Many of the houses appear very grand and beautiful on first glance, and there are a great many who hope to one day live here. |
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Elven Gardens DistrictA residential district in the Imperial City. Most people that live here are of the middle of the middle class or lower, and there are plenty of regular houses as well as apartments. Sub-board: The King and Queen's Tavern |
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Prison DistrictObviously, where those who have done wrong and need to serve their time will go. People in here are in here for many different reasons, from petty theft to second degree murder. There are usually one or two cells open, and one that seems to be off limits for prisoners. |
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Arcane UniversityHere lies the Arcane University, accessed by the bridge in the Arbotorium. Here is the Mages Guild, and back area is restricted to only those who are respected members of the Mages Guild. Behind the main tower and gates are several areas for Mages to practice their magic, rest, east, and talk to other Mages. Sub-boards: Arch-Mage's Tower, Lustratorium, Chironasium, Mage Quarters, Arcane Archives, Practice Room, Praxographical Center, Alchemical Gardens |
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Waterfront DistrictWhere all boat trades come and go. Pirates are often here, although don't attack you unless you go onto their ships. Shipments go in and out here, all to different cities around the kingdom as well as out of it. There are a few houses and shacks here and there farther in near the city wall, as some people tend to stay in them whenever they are back from a trip. Sub-board: The Bloated Float Inn |
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Anvil CastleThe place where the count/countess sleeps and stays while ruling the city. There are also barracks in one portion of the castle for the guards and head of guards as well. Sub-boards: Sleeping Quarters, Main Room, Barracks |
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The Flowing BowlAn Inn near the waterfront of Anvil, this quaint little place welcomes all; as well as giving food to those who pay for a room. |
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Abandon HouseNo one knows who it belongs to, and it is rather run down and in pieces so much that no one really cares. Some who cannot afford to pay for a night at the inn sometimes sneak in here to get a nights rest, however the guards seem to care less about it; there is nothing in it to steal but a broken table, chair, empty chest and a bedroll, and maybe a few ashes from the fireplace - unless you drop something in there, of course - so why should they care? |
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Mage's GuildUsually one in every city, the Mage's Guild focuses on magic and everything that falls under it. Any magic users or those interested in magic are free to join. Those in the Mage's Guild get a free bed and meals in every other guild if they join. You usually need a letter of recommendation from every guild in order to join the Arcane University. |
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Chapel of DibellaA chapel where priests work, and anyone can come in to pray their sins away. Sometimes, praying can even cure some diseases like vampireism, if wanted. This is a very quiet place, and a place of the gods, so please be respectful when coming in. Sub-boards: Living Quarters, Chapel Undercroft |
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Smuggler's CaveLying just outside of the castle walls is a small cavern often used by bandits and smugglers to hide their 'merchandise' and to camp out there whenever needed. Sometimes one can find hidden treasures in here, although you would have to wait for the thieves to leave if you are not one of them. |
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Anvil DocksLike every other town with water and docks, the boats coming in and out of here are mostly used for trading good and delivering them elsewhere. Some pirates come here to restock when needed, and of course, they do not like it when you get on their ship. |
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Waterfront Paradise [Ji] by Braizer Zoliel Oct 10, 2012 9:57:24 GMT -6 |
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Fighter's GuildA guild for anyone who loves fighting and adventuring. If you join the Fighter's Guild, you earn a place to stay and food nearly everyday. There's usually one in every city, so if you join one, you'll be welcomed in all. Sub-boards: First Floor, Second Floor, Third Floor, Basement |
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Streets of AnvilAlthough a lot of the older citizens are still afraid to go outside their houses for too long because of the attack on the chapel so many years ago, they are usually calm and quiet. Be careful going out after dusk, though, because you could be arrested by a guard for being out after curfew. |
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Bravil CastleA rather large castle by far, and one of the few that sit out in the water and still surrounded by tall, heavily enforced walls. It has a rather big courtyard before entering the castle, which is a nice thing for many. Sub-boards: Throne Room, Personal Quarters, Barracks |
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Skooma DenAbove another person's house, the Skooma Den is for those addicted to Skooma; they wouldn't even stop drinking even while talking to someone! This does, however, offer a free bed if no one is using it, although beware of pickpocketers looking for a little extra gold for their addiction. |
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A Warlock's LuckHere, people can buy spells and such to have at their disposal. Those who belong to the Mage's Guild in town or to the Arcane University can get things cheaper here, or even spells that no one else can buy. |
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Mage's GuildUsually one in every city, the Mage's Guild focuses on magic and everything that falls under it. Any magic users or those interested in magic are free to join. Those in the Mage's Guild get a free bed and meals in every other guild if they join. You usually need a letter of recommendation from every guild in order to join the Arcane University. |
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The Lonely Suitor's LodgeBelonging to the far end of town, over a bridge and on a small isle of the city that is surrounded by walls, The Lonely Suitor's Lodge offers rooming and food for a low price. |
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Great Chapel of MaraThe chapel of the city. People are welcomed to come in and pray, however it is asked you walk and speak quietly, as it is a holy and sacred place. Sub-boards: Living Quarters, Chapel Undercroft |
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Fighter's GuildA guild for anyone who loves fighting and adventuring. If you join the Fighter's Guild, you earn a place to stay and food nearly everyday. There's usually one in every city, so if you join one, you'll be welcomed in all. |
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Streets of BravilBeing a water town, a few streets lead across bridges, of which you can use to see the water or just fish. The buildings are usually clustered together to leave more room for walking and such. There is even a town square in one portion of the town, just before the Chapel. |
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Bay Roan StablesBay Roan Stables is a horse stable set outside the city gates. They sell horses there, as well as board your horse whenever you are going inside the city for free. |
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Bruma CastleThe place where the count/countess sleeps and stays while ruling the city. There are also barracks in one portion of the castle for the guards and head of guards as well. Sub-boards: Private Quarters, Main Hall, Barracks |
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Jerall View InnNear the center-edge of down, you'll have to walk up some stairs to get to this Inn, however the bed and food are said to be worth the walk. |
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Hammer and AxeRun by and Orc, you can come here to buy weapons and sell them as well. The shop owner is a bit of a bargainer, and near good at it, too, so be careful with what you buy and for how much whenever bargaining when him. |
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Mage's GuildUsually one in every city, the Mage's Guild focuses on magic and everything that falls under it. Any magic users or those interested in magic are free to join. Those in the Mage's Guild get a free bed and meals in every other guild if they join. You usually need a letter of recommendation from every guild in order to join the Arcane University. |
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Great Chapel of TalosA chapel where priests work, and anyone can come in to pray their sins away. Sometimes, praying can even cure some diseases like vampireism, if wanted. This is a very quiet place, and a place of the gods, so please be respectful when coming in. Sub-boards: Living Quarters, Chapel Undercroft |
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Fighter's GuildA guild for anyone who loves fighting and adventuring. If you join the Fighter's Guild, you earn a place to stay and food nearly everyday. There's usually one in every city, so if you join one, you'll be welcomed in all. |
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Streets of BrumaThe streets of Bruma are cold and snow covered nearly all year round, and it is even worse at night, if you are the unlucky sort if you have no where to sleep and have to find somewhere such as behind a house or shop to sleep to hide from the guards. |
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Wildeye StableA stable lying just outside the city walls, Wildeye Stables sells horses to travelers looking for a faster way to get around, as well as boards them for free if you are going inside the city. |
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Bruma CavernsThe entrance lying just outside the city, these caverns go right under, as the name may suggest, right under Bruma. There are many items lying around here, however some are attached to dead bodies, as there are a few rumors of some terrible monsters living down here. |
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Cloud Ruler TempleTo the North of Bruma, Cloud Ruler Temple as served as the Blade's Headquarters for many generations. Petty folk are allowed up here, however only a select few are ever chosen as blades. You must have worked really hard, or caught the eye of the one running the place, in order to be asked to join here. There is a place for guards to sleep, eat, and train, as well as a place for the current 'commander' and another to stay apart from them. Sub-boards: The Great Hall, The East Wing, The West Wing |
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Streets of CheydinhalAlthough fairly close to mountains, the streets of Cheydinhal, as the rest of the city, is usually warm all but the winter months. There are plenty of places to hide behind buildings if you don't want to get caught by the guards at night. |
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Castle CheydinhalThe place where the count/countess sleeps and stays while ruling the city. There are also barracks in one portion of the castle for the guards and head of guards as well. Sub-boards: Sleeping Quarters, Main Hall, Barracks |
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The Great Chapel of ArkayA chapel where priests work, and anyone can come in to pray their sins away. Sometimes, praying can even cure some diseases like vampireism, if wanted. This is a very quiet place, and a place of the gods, so please be respectful when coming in. Sub-boards: Living Quarters, Chapel Undercroft |
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RiverviewA very large and very attractive house in Cheydinhal. There are parties held often here in this two story house, and you have to be a very known person or a high class citizen in order to get invited to these parties, obviously. However, there have been some accounts of people sneaking into these parties from time to time without being caught. |
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Mage's GuildUsually one in every city, the Mage's Guild focuses on magic and everything that falls under it. Any magic users or those interested in magic are free to join. Those in the Mage's Guild get a free bed and meals in every other guild if they join. You usually need a letter of recommendation from every guild in order to join the Arcane University. |
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Cheydinhal Bridge InnNear the gate leading to the Nibenay Basin, the inn welcomes all who enter; giving travelers and others a bed and food for a small fee per night. |
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Abandon HouseNo one knows who it belongs to, and it is rather run down and in pieces so much that no one really cares. Some who cannot afford to pay for a night at the inn sometimes sneak in here to get a nights rest, however the guards seem to care less about it; there is nothing in it to steal but a broken table, chair, empty chest and a bedroll, and maybe a few ashes from the fireplace - unless you drop something in there, of course - so why should they care? |
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Mach-Na's BooksYou need a good book to read or some information about something? Come check here; you just might find it. |
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Fighter's GuildA guild for anyone who loves fighting and adventuring. If you join the Fighter's Guild, you earn a place to stay and food nearly everyday. There's usually one in every city, so if you join one, you'll be welcomed in all. |
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Black Waterside StablesA place where horses may be bought if you need one. You may also board your horses here for free if you are going inside the city for what ever reason. |
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Castle ChorrolThe place where the count/countess sleeps and stays while ruling the city. There are also barracks in one portion of the castle for the guards and head of guards as well. Sub-boards: Sleeping Quarters, Main Hall, Barracks |
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Chapel of StendarrA chapel where priests work, and anyone can come in to pray their sins away. Sometimes, praying can even cure some diseases like vampireism, if wanted. This is a very quiet place, and a place of the gods, so please be respectful when coming in. Sub-boards: Living Quarters, Chapel Undercroft |
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Nothern Goods and TradeThe shopkeeper specializes in mostly fur items, such as fur boots, fur shields, and fur clothing. You can find other types of items here, too, and even sell or trade a lot of your items if you no longer want them. |
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Mage's GuildUsually one in every city, the Mage's Guild focuses on magic and everything that falls under it. Any magic users or those interested in magic are free to join. Those in the Mage's Guild get a free bed and meals in every other guild if they join. You usually need a letter of recommendation from every guild in order to join the Arcane University. |
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Renoit's BooksA popular place to find information on each city's history, as well as Tamriel itself, this book store rarely goes out of stock and it opened to all people. |
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Fighter's GuildA guild for anyone who loves fighting and adventuring. If you join the Fighter's Guild, you earn a place to stay and food nearly everyday. There's usually one in every city, so if you join one, you'll be welcomed in all. |
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Streets of ChorrolA medium-sized city has, of course, plenty of roads, with one surrounding a large oak tree near the main gate of town. The houses that line the streets seem really nice by far, and a few are even for sale here and there. |
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The Grey MareNear the southern gate of the city, and a long walk from the north gate, The Grey Mare is an Inn that's been here for a while now. It offers cheap bedding and food for weary travelers or those needing a place to stay. |
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Castle KvatchAlthough a bit run down, the castle has been rebuilt fairly well since the attack so many years ago, such as the rest of the city has been. A new count/countess has been appointed, and now resides here in the still in progress castle. Sub-boards: Sleeping Quarters, Main Hall, Barracks |
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Chapel of AkatoshA chapel once broken down and into pieces, it is now fully rebuilt and looking better than it did before. Or, so people who were there when the Oblivion Gate opened, at least. Sub-boards: Living Quarters, Chapel Undercroft |
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Blackbird InnA rather strange inn by far, it is located near the center of town, and offers a bed and food for a small cost; the inn keeper may even offer you a few spells if you bargain him a little bit. |
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Blacksmith WayNeed help repairing some weapon or armor or possible looking for newer, better ones? You've come to the right place! Blacksmith way is located near the southern end of town, and takes care of weapons, armor, and sometimes horses if their shoes need to be repaired. |
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Bepon OrphanageThe Bepon Orphanage is located in the western side of town. This is the only known orphanage in Cyrodiil, and was built during the reconstruction of Kavatch, the government deciding that children without parents or family to go to deserved a place to stay where they could hope for a new family - or stay until they're eighteen, whatever works for them. The Orphanage is surrounded by a picket fence, and the building itself is two stories, complete with a dining hall, the headmaster's room and the infant care room on the bottom floor, and boys and girls rooms on the second floor. Out in the yard is a makeshift playground for the kids |
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Streets of KvatchAlthough once ruined to the point of non-existence, the streets of Kvatch seem better than ever, if not in need of some little repair here and there. The houses here seem nice, and the alleys seem to be nice hiding places for beggers without a home. Just make sure to not to get caught after dusk, or else the guards will arrest you for being out after curfew. |
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Lack of Luck [OPEN] by Jo' Tous Nov 7, 2012 13:21:28 GMT -6 |
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Cross Country StablesLocated near the base of the hill you have to climb up to get to Kvatch, Cross Country Stables offers free boarding for when you go into town, and are said to sell the horses with the most endurance. |
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Castle LeyawinThe place where the count/countess sleeps and stays while ruling the city. There are also barracks in one portion of the castle for the guards and head of guards as well. Sub-boards: Sleeping Quarters, Main Hall, Barracks |
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The Great Chapel of ZenitharA chapel where priests work, and anyone can come in to pray their sins away. Sometimes, praying can even cure some diseases like vampireism, if wanted. This is a very quiet place, and a place of the gods, so please be respectful when coming in. Sub-boards: Living Quarters, Chapel Undercroft |
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Mage's GuildUsually one in every city, the Mage's Guild focuses on magic and everything that falls under it. Any magic users or those interested in magic are free to join. Those in the Mage's Guild get a free bed and meals in every other guild if they join. You usually need a letter of recommendation from every guild in order to join the Arcane University. |
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Five Claws LodgeA lodge at the norther end of town, Five Claws Lodge offers one of the best bed and food services in town, at a small fee, of course. |
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Best Goods and GuaranteesA trader's market, of the sort. You can find almost any type of weapon, armor, and a few spells here as well as sell many to lighten your load. |
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Fighter's GuildA guild for anyone who loves fighting and adventuring. If you join the Fighter's Guild, you earn a place to stay and food nearly everyday. There's usually one in every city, so if you join one, you'll be welcomed in all. |
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Streets of LeyawiinMostly stone roads, the streets of Leyawiin can be rather confusing and seem like a maze when you don't know how to get around. The city may seem a little big, however it will be fine once you get used to it. |
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GreylandA house just west of Leyawiin. It seems rather nice looking, as does the inside if you are ever allowed in. There is a small barn-like stable with two floors in back with a medium sized paddock able to fit a couple horses or so with plenty of grass as well as a shelter for animals - or something - just outside the paddock, and the owner seems to rarely use it, however is securely locked at all times. Sub-board: Paddock |
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Castle SkingradThe place where the count/countess sleeps and stays while ruling the city. There are also barracks in one portion of the castle for the guards and head of guards as well. Sub-boards: Living Quarters, Main Hall, Barracks |
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The Great Chapel of JulianosA chapel where priests work, and anyone can come in to pray their sins away. Sometimes, praying can even cure some diseases like vampireism, if wanted. This is a very quiet place, and a place of the gods, so please be respectful when coming in. Sub-boards: Living Quarters, Chapel Undercroft |
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Two Sisters LodgeLocated in the southern part of town, Two Sisters Lodge is open to any visitors, and offers bedding and food for a small price. |
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Mage's GuildUsually one in every city, the Mage's Guild focuses on magic and everything that falls under it. Any magic users or those interested in magic are free to join. Those in the Mage's Guild get a free bed and meals in every other guild if they join. You usually need a letter of recommendation from every guild in order to join the Arcane University. |
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Rosethorn HallA very large and elegant house by far, this two story house - as well as a basement - sitting on the northern side of house. It is complete with a small by beautiful dining hall on the first floor, two bedrooms that are fully furnished on the second, and a place to store your things, as well as a servant's quarters, in the basement. The owner in this house must be very lucky. |
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Colovian TradersA trader's market, of the sorts, located on the northern end of town. You may come and buy a many different assortment of items, as well as sell some items to lighten your load. |
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Hammer and TongsLocated at the southern end of town, Hammer and Tongs is a place where you can come and try to repair your broken armor and swords and such, at a small price |
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Fighter's GuildA guild for anyone who loves fighting and adventuring. If you join the Fighter's Guild, you earn a place to stay and food nearly everyday. There's usually one in every city, so if you join one, you'll be welcomed in all. |
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Streets of SkingradA rather large town in general, there are many streets here, with two sections of the city to go to. The shops and houses seem to be aligned neatly along them while still slightly bunched together. |
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Grateful Pass StablesLocated outside the city walls, Grateful Pass Stables sells horses at a small[ish] fee, as well as boards your horses for free whenever you go into town. |
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The Red Ring RoadA road that circles all the way around the lake surrounding Imperial City, hence the 'ring' in this road's name. This road is patrolled by guards frequently, and you can mostly see just grassland with forests in the distance. |
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The Gold RoadA road leading southeast from The Red Ring Road and down to Skingrad, and then to Kvatch and Anvil. The part leading from Kvatch to Anvil also goes straight by the Gold Coast. Sub-board: The Gold Coast |
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The Gypsy Rover [OPEN] by Braizer Zoliel Nov 5, 2012 18:56:49 GMT -6 |
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The Black RoadA short road leading up to Chorrol. This road also passes right through The Great Forest, so watch out for things such as bandits, wolves, bears, and other creatures that may decide to attack you without warning. |
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The Great ForestStarting just past the Black Road, and bordered by the Silver Road, Orange Road, and Red Ring Road, this forest is vast and full of strange things, such as wild animals, caverns, hunters, and other such things. Be careful, though, because no one knows exactly knows what else lurks here. |
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The Orange RoadWith the Great Forest to the south - with bits and pieces nearly choking you as you walk - and the Jerall Moutains farther north, you have much landscape either way, and it is usually smart to try and stick to the road rather than to stray off of it. It is your choice, however, and those found dead are merely looted for what they are worth. This road leads from Chorrol to the Silver Road, which in turn leads to Bruma. |
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The Silver RoadThrough a minor part in the Heartlands and up to Bruma this road does lead, meeting with the Orange Road along the way. This road is named as such due to the fact that, as you get farther up north where the snow is more likely to settle and stay, the road seems to gleam like silver. |
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The Blue RoadRunning from The Red Ring Road to Cheydinhal, The Blue Road is one of the shorter roads in Cyrodiil. There are a few smaller roads that branch off it, one of which leads into The Nibenay Basin and another that leads into The Heartlands. There is also a small chunk of the road that goes past Cheydinhal and to the borders of Skyrim and Morrowind. |
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The Yellow RoadA rather long road that leads from the south end of the Red Road and bridging over the Cerbele, Silverfish, and Panther rivers - in that order - this long road leads one straight through the edge of the Nibenay Bay and is bordered Niben to the other side. This road leads straight to Leyawin, and has very little settlements alongside it, aside from the few sparce houses here and there. |
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The Green RoadA long road leading from the southern end of The Red Ring Road, The Green Road leads all the way through the West Weald and Nibenay Bay and towards Bravil, just past the Larsius River. It then leads down, bordered by the border Elsweyr and the Lower Niban to the very secluded Leyawiin. |
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